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SkyFire2008

55 Game Reviews

25 w/ Responses

This is pretty good. My main issue, though, is that there's little reason to replay the game, cause despite the randomized level, the main loop is still the same: you just run around collecting gems. And there's little reason to venture outside the small area you spawned in, cause you'll be going into territory that has no gems, while the area where your minions are usually has plenty that you haven't collected yet.
It's also not clear why there are explosions going off.

Also, 130 MB? Was there really no way to compress the game a bit?

KITATUSxFriends responds:

Hey, thanks for the review! The feedback is taken on board and helps me make better games in the future :)

Minimalist, but fun. What else to say?

EDIT: no, wait, actually some indication which color I'm going to switch to next would be good, cause I keep confusing them.

EDIT2: oh, there is an indicator for that, I see it now. But it's not very useful, cause it's at the top, while the player has to keep looking at the middle of the screen so as not to get hit.

siddikinz responds:

Thanks for the review!
Perhaps a small indicator above or below the player would be better?

Hey, this is pretty good. One issue, though: a game that is meant to be difficult so that the player fails many times should also let the player restart instantly by pressing a single key or something, the way Hotline Miami does it, for example, and not watch a fade out, then a fade in of main menu, then press a button... they'll just get annoyed and quit.
Also, there's a bug: you can land on enemies but instead of crushing them, you kinda slide off them, and they kill you.

FFuriousDuck responds:

Hey !

Thanks for testing my game, i'll fix the bugs soon !

Thanks a lot !

The game is fine, but I had two issues:
1)The character's inertia is too high for such a game that demands a relatively fast reaction time. It takes you too long to speed up to evade an obstacle such as wall spikes or a bullet and he slides too far so that you'll often run into spikes on the floor.
2)The character sprite is too big, which compounds with the previous issue.

Prox276 responds:

Update 1.2.0, which will be releasing tomorrow, should address the former by making the player more responsive and slightly faster. Thanks for the input! :)

Why is it faster to reload the page than to watch the death animation play out? Don't waste my time.

CheeseBaron responds:

Depends on the internet connection i think but also boi why you gotta die so much that its a problem lol

Firstly, fix the embed width and height ASAP, the game doesn't fit inside the iframe. Also, sometimes the shooters spawn inside walls.
Other than that I can't really say much, running around shooting the same enemies with the same weapon gets kinda boring quickly.

Doorlock responds:

Click the blue full screen button to make it full screen
and did you go to the controls menu that teaches you other controls

Amazing quality.

Pretty cool, but I would probably change the color palette when night transitions into day.
Also, now that I think of it, as you grow longer, it becomes impossible to avoid sun rays, cause the worm's tail stays in one place for too long.

Pretty cool, actually, once I figured out how to play it.

I actually managed to beat the game. I have several issues:
1)It feels like you can only scoop a piece when the conveyor has stopped. This gives the player a very narrow window of opportunity when the beat is fast and often causes mistakes, and it feels unfair, cause you can see with your own eyes, that the piece is still there, but you can't scoop it up anymore and get the next one instead.
2)There is no way to discard a burger. Sometimes you coop the wrong piece, e.g. lettuce as base and the burger is ruined from the very beginning, but you can't throw it away and try anew, you have to keep ruining it further if you want to have it removed and try with the next one instead.

Other than that, the game is fine.

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