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SkyFire2008
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Joined on 9/22/08

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SkyFire2008's News

Posted by SkyFire2008 - May 10th, 2021


I finished a demo of Avoider for AGDG Demo Day 38. The controls are wonky, it has only two enemy types and a lot of sound and particle effects are missing, but the main gameplay mechanics are implemented.

You can play it no my itch.io: https://kurt-c0caine.itch.io/avoider


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Posted by SkyFire2008 - March 16th, 2021


So-o-o... I started working on a new game recently. The main gist is that instead of attacking the enemies directly, you force them to destroy each other while avoiding their attacks. It'll be done when it's done, but probably before 2022. Enjoy the choppy gif, since NG doesn't support embedding videos from imgur.


EDIT: can't even upload a fucking gif, just watch the video here.


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Posted by SkyFire2008 - December 30th, 2020


I just submitted my first game ever to Newgrounds. It's mostly a clone of Asteroid with some features that I think are cool, like powerups, turrets and different flying saucer types. You can play it here: https://www.newgrounds.com/portal/view/776269


I started it as a test project for an entity-component framework I was developing, it was supposed to be a tiny game, but it kept growing, and got some feature creep, so to put and end to it, I decided to release it. It's mostly made from scratch with only a few third party libraries, such as NG API wrapper for haxe by @Geokureli, who even helped me out with some of its workings.


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